Wwe | Smackdown Vs Raw 2011

But it remains the most interesting game in the franchise. It was the last game to truly prioritize story over victory . It dared to tell you that your CAW wasn't good enough to beat The Undertaker. It forced Chris Jericho to be a paranoid coward. It understood that in wrestling, a heroic loss is often more powerful than a cheap win.

Final Score then: 8.5/10 Final Score now: 10/10 for sheer audacity WWE SmackDown vs Raw 2011

However, with physics came chaos. The game became famous (and infamous) for hilarious ragdoll glitches. Bodies would contort into pretzels. Ladders would phase through the mat and launch wrestlers into orbit. It was the most "WWE" thing possible: moments of breathtaking drama interrupted by utter absurdity. The roster tells a time capsule story. It features the tail end of the HBK era (his last appearance in a SvR title), the peak of Chris Jericho’s "Jacket" gimmick, and the terrifying rise of the Nexus. Playing as Wade Barrett or a masked Skip Sheffield feels like digging up a fossil from a forgotten future. But it remains the most interesting game in the franchise

Released in October 2010, this game didn’t have the flashiest graphics or the most famous cover star (a stoic Big Show, of all people). What it had was a revolutionary idea: It forced Chris Jericho to be a paranoid coward

A glorious, glitchy, storytelling masterpiece that proved failure is the most interesting win condition of all.