// Output structure struct PixelInputType { float4 position : SV_POSITION; };
// VertexShader.hlsl
A vertex shader is a small program that runs on the graphics processing unit (GPU) and is responsible for transforming 3D vertices into screen-space coordinates. This process involves various calculations, such as rotations, translations, and projections, which ultimately determine the position, color, and texture of an object's vertices.
