[State 0, Majin Stats] type = VarSet trigger1 = var(1) = 3 var(5) = 200 var(6) = 80 ; Glass cannon ignorehitpause = 1
; SSJ -> SSJ2 (similar structure, use anim 5001) [Statedef 3001] ; ... copy above, change anim, add sounds, set var(1)=2
; SSJ2 -> Majin (anim 5002, var(1)=3) [Statedef 3002] ; ... vegeta all forms mugen
[State 0, SSG Stats] type = VarSet trigger1 = var(1) = 4 var(5) = 250 var(6) = 150 ignorehitpause = 1
[State 0, Form Stats] type = VarSet trigger1 = var(1) = 0 ; Base var(5) = 100 ; Attack mul var(6) = 100 ; Defense mul ignorehitpause = 1 [State 0, Majin Stats] type = VarSet trigger1
[State 6000, Bind to Root] type = BindToParent trigger1 = 1 time = 1 pos = 0,-10 ignorehitpause = 1
[State -2, Auto-Transform to SSG] type = ChangeState triggerall = var(1) = 3 triggerall = power >= 6000 value = 3003 ignorehitpause = 1 Glass cannon ignorehitpause = 1
; ============================================ ; -State Defs- ; ============================================