Symbian Games 240x320 May 2026
class GameCanvas extends Canvas implements Runnable { private boolean running; private int catcherX, catcherY; private int ballX, ballY; private int score; private int width, height; private Thread gameThread;
public void startApp() display.setCurrent(gameCanvas); gameCanvas.start(); symbian games 240x320
protected void paint(Graphics g) // Background g.setColor(0, 0, 0); g.fillRect(0, 0, width, height); private int catcherX
// Draw ball g.setColor(255, 255, 0); g.fillArc(ballX, ballY, BALL_SIZE, BALL_SIZE, 0, 360); private int ballX
public CatchGame() display = Display.getDisplay(this); exitCommand = new Command("Exit", Command.EXIT, 1); gameCanvas = new GameCanvas(); gameCanvas.addCommand(exitCommand); gameCanvas.setCommandListener(this);
// Draw catcher g.setColor(0, 255, 0); g.fillRect(catcherX, catcherY, CATCHER_W, CATCHER_H);
public void start() running = true; gameThread = new Thread(this); gameThread.start();