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Again, I remind you that using scripts to gain an unfair advantage can result in consequences. Use this script responsibly and at your own risk.
This script only works if the Rell Coins are stored in a folder called "RellCoins" inside ReplicatedStorage, and each coin is an IntValue object.
-- Variables local player = Players.LocalPlayer local rellCoinFolder = ReplicatedStorage:FindFirstChild("RellCoins")
-- Function to give infinite Rell Coins local function giveInfiniteRellCoins() if rellCoinFolder then for _, coin in pairs(rellCoinFolder:GetChildren()) do if coin:IsA("IntValue") then coin.Value = math.huge -- Set the value to infinity end end end end
Use this script at your own risk. I do not condone cheating or exploiting games.
-- Services local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage")
-- Run the function on game load giveInfiniteRellCoins()
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