Renpy Edit Save File Here
#!/usr/bin/env python3 import gzip, pickle, json, sys def decode_save(filepath): try: with gzip.open(filepath, 'rb') as f: magic = f.read(4) if magic != b'RPySD': print("Not a valid Ren'Py save file") return meta_len = int.from_bytes(f.read(4), 'little') metadata = json.loads(f.read(meta_len).decode()) print("=== METADATA ===") print(json.dumps(metadata, indent=2))
import gzip, pickle, json def extract_save(path): with gzip.open(path, 'rb') as f: magic = f.read(4) # b'RPySD' meta_len = int.from_bytes(f.read(4), 'little') metadata = json.loads(f.read(meta_len).decode()) data = pickle.load(f) return metadata, data renpy edit save file
data = pickle.load(f) print("\n=== GAME VARIABLES ===") store = data.get('store', {}) for k, v in store.items(): if not k.startswith('_'): print(f"k: repr(v)[:100]") except Exception as e: print(f"Error: e") if == " main ": decode_save(sys.argv[1]) 4. Editing Persistent Data The persistent file is a single pickled object (not gzip-compressed in older Ren'Py, but may be in v8+). #!/usr/bin/env python3 import gzip
init python: def modify_save_data(data): data["player_hp"] = 100 return data config.save_json_callbacks.append(modify_save_data) sys def decode_save(filepath): try: with gzip.open(filepath