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Rejoin Button Script May 2026
button.MouseButton1Click:Connect(safeRejoin) A Rejoin Button might seem like a small feature, but it dramatically improves player trust and experience. Whether you're building a competitive shooter, a roleplay town, or a testing ground, giving players a reliable way to reset their connection without leaving the ecosystem is a hallmark of polished game design.
-- Teleport the player to the reserved server TeleportService:TeleportToPrivateServer(placeId, reservedServer, player)
function rejoinSameServer() if currentServerId then -- Teleport back using the saved server ID TeleportService:TeleportToPrivateServer(game.PlaceId, currentServerId, player) else warn("No server ID cached, falling back to new server.") TeleportService:Teleport(game.PlaceId) end end Rejoin Button Script
local debounce = false button.MouseButton1Click:Connect(function() if debounce then return end debounce = true
– your players will thank you when that lag spike hits and they're back in action with one click. button
-- Optional: Teleport to the same server first (to force leave) -- Then teleport back local TeleportService = game:GetService("TeleportService")
-- Create a reserved server for the current place local reservedServer = TeleportService:ReserveServer(placeId) -- Optional: Teleport to the same server first
local debounce = false local REJOIN_COOLDOWN = 3 -- seconds