Pokemon Rpg Maker Save Editor -
:trainer => Player object (name, gender, badges, money) :party => Array of Pokemon objects :storage_system => PC box storage :bag => Bag hash (item IDs → quantities) :system => Options, volume, text speed :switches => Array of boolean switches (global events) :variables => Array of numeric variables :self_switches => Hash of map/event/switch state :last_map_id => Integer
Bag Tab: [Search] [ Pocket: All ] Table: Item | Quantity | Pocket Potion 10 Medicine Poké Ball 5 Poké Balls ... pokemon rpg maker save editor
If using pure Marshal parser, replicate Ruby’s classes: :trainer => Player object (name, gender, badges, money)