- Op - Player Kick Ban Panel Gui Script - Fe Ki... May 2026

-- Prevent banned players from re-joining game.Players.PlayerAdded:Connect(function(player) if bannedPlayers[player.UserId] then player:Kick("You are banned from this server.") end end) In a Server Script (or when player joins), give admin status:

-- Fire remote to server game.ReplicatedStorage.KickBanRemote:FireServer("Kick", targetName, reason) end)

KickBanPanel (ScreenGui) MainFrame (Frame) Title (TextLabel) PlayerNameBox (TextBox) ReasonBox (TextBox) KickButton (TextButton) BanButton (TextButton) CloseButton (TextButton) This handles UI events and sends requests to the server. - OP - Player Kick Ban Panel GUI Script - FE Ki...

It looks like you're asking for a , likely for a Roblox game (based on the "FE" and "Player Kick Ban Panel" naming).

closeBtn.MouseButton1Click:Connect(function() gui.Enabled = false end) Create a RemoteEvent in ReplicatedStorage named KickBanRemote . 4. Server Script (in ServerScriptService) This handles the actual kick/ban logic and respects FE. -- Prevent banned players from re-joining game

-- LocalScript: StarterGui.KickBanPanel.LocalScript local player = game.Players.LocalPlayer local gui = script.Parent local frame = gui.MainFrame local playerNameBox = frame.PlayerNameBox local reasonBox = frame.ReasonBox local kickBtn = frame.KickButton local banBtn = frame.BanButton local closeBtn = frame.CloseButton

game.ReplicatedStorage.KickBanRemote:FireServer("Ban", targetName, reason) end) Reason: %s", executor

if action == "Kick" then local kickMsg = string.format("Kicked by %s. Reason: %s", executor.Name, reason) target:Kick(kickMsg) elseif action == "Ban" then -- Ban logic bannedPlayers[target.UserId] = true local banMsg = string.format("Banned by %s. Reason: %s", executor.Name, reason) target:Kick(banMsg) end end)