Op Auto Parry Gui - Script

-- Function to perform the parry action local function parryAction(character) -- Logic to perform parry goes here -- For example: local humanoidRootPart = character:FindFirstChild("HumanoidRootPart") if humanoidRootPart then -- Raycast or overlap to detect enemy attack -- For simplicity, let's assume we have a way to detect an enemy attack and parry print("Parrying...") -- Add actual parrying logic here end end

This script will create a simple GUI button to toggle the auto parry feature. Op Auto Parry Gui Script

-- Auto Parry Variables local autoParryEnabled = false local parryTime = 0.2 -- Adjust this value based on your game's parry timing -- Function to perform the parry action local