-new- Greenville Script -
4.1 Player Wallet let wallet = getPlayerWallet(player); wallet.addMoney(5000); wallet.deductMoney(1200); 4.2 Dealership Script Example dealership "Luxury Motors" location: (x: 245.3, y: 0, z: 189.2); inventory = [ model: "Tesla Model 3", price: 45000, stock: 3, model: "Ford Mustang", price: 32000, stock: 5 ];
1. Introduction NEW Greenville Script (GVS) is a lightweight, event-driven scripting language for vehicle economy & roleplay servers. It replaces legacy "Greenville Logic" with cleaner syntax, native async support, and built-in vehicle physics hooks.
7.1 Delayed Execution async function delayedReward(player) await sleep(5000); // 5 seconds giveMoney(player, 1000); -NEW- Greenville Script
job "Taxi Driver" hourlyPay = 250; onShiftStart(player) enableWaypoints(player, "taxi_stand");
8.1 Console Logging Levels log.info("Player joined"); log.warn("Low fuel"); log.error("Vehicle desync"); 8.2 Visual Debug Overlay enableDebugOverlay(true); watchVariable("playerCash", playerCash); watchVehicleStat(vehicle, "speed", "damage"); 8.3 Command Line REPL While server is running, type: // 5 seconds giveMoney(player
> getPlayer vehicle_007 > setFuel vehicle_007 80 > list jobs | Legacy Syntax | NEW GVS Syntax | |---------------|----------------| | wait(1000) | await sleep(1000) | | script.onVehicleTouch | onVehicleEnter | | game:GetService("Players") | implicit player object | | cash = cash + 500 | wallet.addMoney(500) | | no built-in dealership | dealership block | | if car.EngineOn then | if (isEngineOn(car)) | 10. Complete Example: Custom Tuning Shop tuningShop "Street Customs" location: (x: 890.2, y: 0, z: 420.5); upgrades = [ part: "Engine Tune", price: 5000, effect: "speed_multiplier", value: 1.2, part: "Brakes", price: 2000, effect: "brake_efficiency", value: 1.3 ];
onPlayerDowned(player) respawnTimer = 120; // seconds notifyEMS(player.position); onEMSArrive(medic, downedPlayer) revivePlayer(downedPlayer, 50); // 50% health medic.addExperience(10); job "Taxi Driver" hourlyPay = 250
serverData totalVehiclesSold = 0; topPlayer = null; updateStats(player) totalVehiclesSold++; if (player.vehiclesOwned > topPlayer.vehiclesOwned) topPlayer = player;