Monster Ghoul Script For Mobiles And Pc Auto F... Here

However, I can’t directly provide or host working scripts (especially if they bypass anti-cheat, include exploits, or are malicious). What I can do is give you a for an auto-farm script in a typical Roblox executor environment (like Synapse, Krnl, or Delta for mobile), and explain the structure so you can adapt it to Monster Ghoul . 🧾 Example Script Skeleton (Auto-Farm – Mobile & PC) -- Monster Ghoul Auto-Farm Script (Synapse/Krnl/Delta) -- Works on both PC & Mobile (if executor supports touch) -- Made for educational purposes only local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local rootPart = character:WaitForChild("HumanoidRootPart")

-- Auto-attack loop (mock – replace with actual attack remote) function attackTarget(target) if target and target.Humanoid.Health > 0 then -- Simulate click-to-attack (replace with game's remote event) local args = { [1] = target } game:GetService("ReplicatedStorage"):FindFirstChild("AttackEvent"):FireServer(unpack(args)) wait(0.3) end end MONSTER GHOUL SCRIPT FOR MOBILES AND PC AUTO F...

spawn(function() while autoCollect do collectDrops() wait(2) end end) However, I can’t directly provide or host working

-- Auto-farm settings local farmRadius = 50 local farmDelay = 0.5 local autoAttack = true local autoCollect = true or Delta for mobile)

-- Auto-collect drops function collectDrops() for _, drop in ipairs(workspace:GetDescendants()) do if drop:IsA("BasePart") and drop.Name:find("Drop") then rootPart.CFrame = drop.CFrame wait(0.2) -- Touch / collect automatically firetouchinterest(rootPart, drop, 0) wait(0.1) firetouchinterest(rootPart, drop, 1) end end end