Monitor Default-monitor For Windows 10 X64 Here

std::cout << "\n=== Default Monitor Info ===\n"; std::cout << "Name : " << deviceName << "\n"; std::cout << "Resolution : " << width << " x " << height << "\n"; std::cout << "Refresh : " << dm.dmDisplayFrequency << " Hz\n"; std::cout << "Scale : " << std::fixed << std::setprecision(1) << scale << "x (" << dpiX << " DPI)\n"; std::cout << "Orientation: " << orientation << "\n"; std::cout << "Is Primary : Yes (default monitor)\n"; std::cout << "============================\n";

// Get current DEVMODE for the given monitor (by device name) DEVMODE GetCurrentDevMode(const std::string& deviceName) DEVMODE dm = 0 ; dm.dmSize = sizeof(dm); std::wstring wDevice(deviceName.begin(), deviceName.end()); EnumDisplaySettingsW(wDevice.c_str(), ENUM_CURRENT_SETTINGS, &dm); return dm; monitor default-monitor for windows 10 x64

// Initial print PrintDefaultMonitorInfo(); "\n=== Default Monitor Info ===\n"

// Message loop to process system events MSG msg; while (true) // Wait for messages (with timeout to allow periodic rechecks) DWORD ret = MsgWaitForMultipleObjects(0, NULL, FALSE, 200, QS_ALLINPUT); if (ret == WAIT_OBJECT_0) while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) TranslateMessage(&msg); DispatchMessage(&msg); "Name : " &lt

// Global flag to indicate changes volatile BOOL g_bChanged = TRUE;

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