Magnet Miner Script Here

// Place this in a Programmable Block, run once per tick List<IMyTerminalBlock> oreDetectors = new List<IMyTerminalBlock>(); GridTerminalSystem.GetBlocksOfType<IMyOreDetector>(oreDetectors); float threshold = 0.7f; IMyShipConnector magnet = GridTerminalSystem.GetBlockWithName("Magnet Collector") as IMyShipConnector;

foreach (var detector in oreDetectors) var ore = detector.DetectedOres.FirstOrDefault(); if (ore != null && ore.MagneticStrength >= threshold) magnet.Enabled = true; Echo("Collecting ore..."); break; else magnet.Enabled = false;

print(f"\n✅ Mining complete. Total collected: len(INVENTORY) items") if == " main ": main() 4. Adaptation for Space Engineers (C# script in programmable block) Space Engineers uses C# for in-game scripts. A magnet miner there would control a magnetic plate or collector : magnet miner script

I’ll cover three common interpretations so you can adapt the guide to your exact use case. Depending on context, it could be:

if strength >= MAGNETIC_THRESHOLD: activate_magnet(ore) deactivate_magnet() INVENTORY.append(ore) print(f"📦 Inventory: INVENTORY") else: print("❌ Below threshold, skipping.") move_to_next() time.sleep(SCAN_INTERVAL) // Place this in a Programmable Block, run

def extract_ore(self): print("Magnet ON") time.sleep(self.extract_time) print("Magnet OFF") self.inventory.append(1)

def sense_magnetic_field(self): # Replace with real sensor read return 0.85 # dummy value A magnet miner there would control a magnetic

def main(cycles=10): for _ in range(cycles): ore, strength = read_magnetic_sensor() print(f"📡 Scan: ore | Magnetic strength = strength:.2f")