private boolean isOnSnake(Point p) for (int i = 0; i < snake.size(); i++) Point seg = (Point) snake.elementAt(i); if (seg.x == p.x && seg.y == p.y) return true; return false;
private void initGame() snake.removeAllElements(); snake.addElement(new Point(8, 10)); snake.addElement(new Point(7, 10)); snake.addElement(new Point(6, 10)); score = 0; spawnFood(); Java Snake Xenzia Game . Jar . 128x160 .
private Vector snake; // stores Points private int direction, nextDirection; private Point food; private boolean running; private int score; private Thread gameThread; private boolean isOnSnake(Point p) for (int i =
// SnakeGameSE.java (Swing, 128x160) import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.util.*; public class SnakeGameSE extends JPanel implements ActionListener // Same grid logic as above, but using Swing Timer + Graphics2D // (Full code available on request — too long for here) i++) Point seg = (Point) snake.elementAt(i)
private void gameTick() newHead.y < 0
private void spawnFood() Random rand = new Random(); do food = new Point(rand.nextInt(COLS), rand.nextInt(ROWS)); while (isOnSnake(food));
} public class Point public int x, y; public Point(int x, int y) this.x = x; this.y = y;