Java Games 220x176 May 2026

public void moveLeft() { x = Math.max(2, x - SPEED); }

public void draw(Graphics2D g) { // Solid block with subtle bevel effect g.setColor(new Color(80, 180, 80)); g.fillRect(x, y, SIZE, SIZE); g.setColor(new Color(50, 140, 50)); g.drawRect(x, y, SIZE - 1, SIZE - 1); g.setColor(new Color(120, 220, 120)); g.drawLine(x + 1, y + 1, x + SIZE - 2, y + 1); } } java games 220x176

public void moveRight() { x = Math.min(WIDTH - SIZE - 2, x + SPEED); } public void moveLeft() { x = Math

public SolidPlayer(int startX, int startY) { this.x = startX; this.y = startY; } x - SPEED)

// Scale graphics to our game resolution g.scale(SCALE, SCALE); g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_OFF); g.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_OFF);

private void startGame() { running = true; gameThread = new Thread(new GameLoop()); gameThread.start(); }

private class GameLoop implements Runnable { @Override public void run() { // Fixed timestep (60 FPS) final double TARGET_FPS = 60.0; final double NANOS_PER_UPDATE = 1_000_000_000.0 / TARGET_FPS;