using System.Collections; using System.Collections.Generic; using UnityEngine;
private void Update() { // Movement Input float horizontal = Input.GetAxis("Horizontal"); float vertical = Input.GetAxis("Vertical"); Heroes Battlegrounds Script
// Move transform.position += movement * moveSpeed * Time.deltaTime; using System
public class HeroController : MonoBehaviour { public float moveSpeed = 5f; public float attackRange = 5f; private string enemyTag = "Enemy"; float vertical = Input.GetAxis("Vertical")
public class EnemyAI : MonoBehaviour { public float moveSpeed = 3f; public float attackRange = 5f; private Transform player; private Vector3 initialPosition;