Font | 8x16
extern const uint8_t font8x16_basic[128][16];
Bit layout: b7 b6 b5 b4 b3 b2 b1 b0 → each bit = pixel (1=foreground, 0=background) font 8x16
#endif
int main() PROT_WRITE, MAP_SHARED, fbfd, 0); extern const uint8_t font8x16_basic[128][16]
// For full 256 chars, use font8x16_full[256][16] 0=background) #endif int main() PROT_WRITE
#include "font8x16.h" const uint8_t font8x16_basic[128][16] = // 0x20 (space) 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // 0x21 (!) 0x00,0x00,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x00,0x10,0x00,0x00,0x00,0x00,0x00, // ... rest of 128 entries ;
Hex dump (16 bytes):