Presenting rFactor, the racing simulation series from Image Space Incorporated and now Studio 397. After successfully creating over a dozen products in the previous ten years, including the Formula One and NASCAR franchise games for EA Sports, Image Space took the next logical step in creating a completely new technology base and development process. This new isiMotor 2.0 environment became the foundation on which many exciting products were built for years to come.
The newest creation, rFactor 2, creates a dynamic racing environment that for the first time put you the driver into a racing simulator, instead of just a physics simulator. Changing tires, track surfaces, grip, weather and lighting make rFactor 2 a true challenge to any sim racer.
If you're looking for up-to-date visuals, advanced physics, first-party Studio 397-produced content, and licensed vehicles from major manufacturers and racing series, then rFactor 2 is for you. Want access to a massive amount of third-party mods including dirt racing and drag racing, all working on the open rFactor modding platform? rFactor is what you should be looking at.
Both rFactor and rFactor 2 can be found on Steam (an online digital download games library).
The 2017 Formula E Visa Vegas eRace had a $1,000,000 prize pool, and used rFactor 2 as their simulator. The event and $200,000 1st-place prize was won by Bono Huis, a five time rFactor Formula Sim Racing Champion.
McLaren's World's Fastest Gamer contest promised a role with the Formula 1 team as one of its official simulator drivers, and they used rFactor 2 for their opening and final rounds. The event and role at McLaren was won by Rudy van Buren, a qualifier from the rFactor 2 opening round.
While sim racing eSports are still an emerging field, it's obvious from the results so far that the rFactor 2 simulation platform gives the flexibility in content and features required. This is the simulator you need to take part in events like those above, or upcoming events organized by Studio 397 in a competitive competition structure now in-development.
Here is why the FNAF 1 level pack in Help Wanted is the definitive way to experience Night 5. In the original click-team-style game, you were a set of buttons on a 2D screen. The doors were icons. The closet was a static image.
If you only ever played the original on PC, you owe it to yourself to try the FNAF 1 level in VR. It proves that the original formula wasn't just nostalgic—it was a masterpiece of tension engineering. fnaf help wanted fnaf 1
In the original game, you could flick your mouse to the left door, then the right, then the camera, in under a second. In VR, looking at the right door requires you to rotate your entire body or snap-turn. There is a genuine half-second of vulnerability where you are staring at the right hall while Bonnie is booking it down the left. Here is why the FNAF 1 level pack
5/5. Freddy Fazbear has never looked sharper. Have you survived the VR night? Let us know in the comments below how long it took you to throw your headset off! The closet was a static image
This forces you to play with a frantic, panicked energy. You find yourself whispering, "Shut up, shut up, shut up," while fumbling for the door button because your hand is shaking. Scott Cawthon was clever in the original game. Pulling up the camera drained power. In Help Wanted , pulling up the camera blocks your vision completely.