local carModel = game.ServerStorage.CarTemplates[carType]:Clone() local spawnPos = workspace.HillAssets.SpawnPoint.Position carModel:SetPrimaryPartCFrame(CFrame.new(spawnPos)) carModel.Parent = workspace
speedsterBtn.MouseButton1Click:Connect(function() selectedCar = "Speedster" gui.Frame.SelectedCar.Text = "Selected: Speedster" end)
-- StarterPlayer.StarterPlayerScripts: CarGUIHandler local player = game.Players.LocalPlayer local gui = player.PlayerGui:WaitForChild("ToraIsMeGUI") local replicatedStorage = game:GetService("ReplicatedStorage") local carEvents = replicatedStorage:WaitForChild("CarEvents") local selectedCar = "Speedster" -- default Drive Cars Down A Hill Script- Roblox ToraIsMe Gui
| Parameter | VehicleSeat Value | Effect | |-----------|------------------|--------| | Torque | 300-500 | Acceleration | | TurnSpeed | 2-4 | Handling | | MaxSpeed | 200-300 | Top speed | | Damping | 0.5-0.8 | Braking force | | Gravity | 196.2 (default) | Downhill pull |
CarEvents.OnServerEvent:Connect(function(player, action, carType) if action == "Spawn" then spawnCar(player, carType) elseif action == "Reset" then spawnCar(player, carType) -- Respawn same car end end) Create a ScreenGui inside StarterGui named ToraIsMeGUI . Inside: Frame (Background), TextLabel (Title: "TORAISME HILL DRIVE"), and several ImageButtons for cars. local carModel = game
local carModels = ["Speedster"] = "rbxassetid://1234567890", -- Replace with actual car model IDs ["Drifter"] = "rbxassetid://0987654321", ["MonsterTruck"] = "rbxassetid://1122334455"
local function spawnCar(player, carType) -- Remove existing car if activeCars[player] then activeCars[player]:Destroy() end TextLabel (Title: "TORAISME HILL DRIVE")
activeCars[player] = carModel