Dragon Ruins Ii Build 17174932 May 2026

The Depths Stir Again: Dragon Ruins II Update (Build 17174932) is Live

Greetings, Dragoon Slayers!

This build converts save files to a new format. Please back up your save_data.bin just in case. Old saves (pre-Build 17160000) will still work, but your equipped amulets will be reset to default. What’s Next? We are currently testing the “Endless Dungeon” mode slated for next month. Build 17174932 lays the groundwork for that, so keep an eye on your FPS and report any anomalies. Dragon Ruins II Build 17174932

The Dev Team Date: [Current Date]

P.S. If you find the secret hatch behind the waterfall in Zone 3, don’t say we didn’t warn you. The Depths Stir Again: Dragon Ruins II Update

Dive back into the ruins. The treasure isn’t going to loot itself. Old saves (pre-Build 17160000) will still work, but

We’ve been listening to your feedback from the shadowy corridors of the first dungeon, and today we are proud to unleash for Dragon Ruins II . This isn’t just a hotfix patch; it’s a targeted strike to improve stability, rebalance the late-game scaling, and squash a few ancient bugs that were guarding the loot better than the actual bosses.

The Depths Stir Again: Dragon Ruins II Update (Build 17174932) is Live

Greetings, Dragoon Slayers!

This build converts save files to a new format. Please back up your save_data.bin just in case. Old saves (pre-Build 17160000) will still work, but your equipped amulets will be reset to default. What’s Next? We are currently testing the “Endless Dungeon” mode slated for next month. Build 17174932 lays the groundwork for that, so keep an eye on your FPS and report any anomalies.

The Dev Team Date: [Current Date]

P.S. If you find the secret hatch behind the waterfall in Zone 3, don’t say we didn’t warn you.

Dive back into the ruins. The treasure isn’t going to loot itself.

We’ve been listening to your feedback from the shadowy corridors of the first dungeon, and today we are proud to unleash for Dragon Ruins II . This isn’t just a hotfix patch; it’s a targeted strike to improve stability, rebalance the late-game scaling, and squash a few ancient bugs that were guarding the loot better than the actual bosses.