Create a new named: UseLegacyDisplaySurface Set its value to 1 .

But for displaysurface.dll in 2023, many editors found stability returned with (April 2023) or Studio Driver 535.98 (June 2023). Drivers after 545.x introduced new DX12 optimizations for games like Cyberpunk 2077 that broke Adobe’s surface synchronization.

Before 2023, a UI glitch might stutter. Now, because the UI lives on the GPU surface, a failure in displaysurface.dll doesn't just freeze a panel. It takes down the entire process . When you see displaysurface.dll as the fault module, look at the exception code. 90% of the time, it's 0xc0000005 (Access Violation).

Wait, that ruins performance. No. Keep the Renderer set to CUDA/Metal. That’s for effects. The separate checkbox is under Preferences > Media (or File > Project Settings depending on version). Uncheck

Navigate to: C:\Users\[YourUsername]\Documents\Adobe\Premiere Pro\23.0\Profile-[YourName]\Layouts

But Adobe rushed the integration. They treated the display surface as a simple texture container when, in reality, it’s a stateful, time-sensitive resource that requires complex mutexes and fences.

Go to File > Project Settings > General > Renderer . Change from to Mercury Playback Engine Software Only .

Wait, no. Actually, you need to add a hidden preference. Close Premiere. Open the (regedit). Navigate to: HKEY_CURRENT_USER\Software\Adobe\Premiere Pro\23.0