Dgapi64.dll

// Use the DLL's graphics rendering functions typedef void (*RENDER_FUNC)(HWND); RENDER_FUNC renderFunc = (RENDER_FUNC)GetProcAddress(hModule, "RenderScene"); if (renderFunc == NULL) { // Handle error }

// Initialize the DLL if (!initFunc(GetModuleHandle(NULL))) { // Handle error } dgapi64.dll

// Load the dgapi64.dll library HMODULE hModule = LoadLibrary(L"dgapi64.dll"); if (hModule == NULL) { // Handle error } // Use the DLL's graphics rendering functions typedef

#include <Windows.h>