# Update enemies for enemy in self.enemies[:]: reached_end = enemy.update() if reached_end: self.enemies.remove(enemy) self.lives -= 1 if self.lives <= 0: self.game_over() elif not enemy.active: self.enemies.remove(enemy) self.gold += enemy.reward
if dist < self.speed: self.pos = list(target) self.current_target += 1 else: self.pos[0] += (dx / dist) * self.speed self.pos[1] += (dy / dist) * self.speed return False Ashed Pixel Tower Defense Script
def game_over(self): print("Game Over!") pygame.quit() sys.exit() # Update enemies for enemy in self
# Grid for tower placement self.grid = [[False for _ in range(GRID_HEIGHT)] for _ in range(GRID_WIDTH)] # Mark path as non-buildable for (wx, wy) in WAYPOINTS: self.grid[wx][wy] = True Ashed Pixel Tower Defense Script
class Tower: def (self, x, y): self.x = x self.y = y self.range = TOWER_RANGE self.cooldown = 0 self.color = BLUE