Enter , the highly anticipated follow-up to the cult-classic Airborne Kingdom . After spending a weekend with the early build, I am here to tell you that this isn't just a sequel; it is a vertical leap forward for the genre.
If you ever played Guns of Icarus and wished you could live on the ship, or if you played Cities: Skylines and thought traffic jams would be more fun if they were shot at by dragons—wishlist this now. Airborne Empire
Airborne Empire solves this with . Tall towers snap in high winds. You need wide, sprawling decks and aerodynamic shapes to survive storms. This forces you to build outward and creatively , designing cities that look like steampunk mantarays or Byzantine floating monasteries rather than ugly apartment blocks. Resource Management Gets Cruel Let’s talk about "The Withering" below. You cannot land. If you run out of wood, you cannot chop a tree. If you run out of water, you cannot find a river. Enter , the highly anticipated follow-up to the