2.5d — Toolkit
public float parallaxFactor = 0.5f; // lower = slower movement private Vector3 camStart; void Start() => camStart = Camera.main.transform.position;
void LateUpdate() Vector3 delta = Camera.main.transform.position - camStart; transform.position = new Vector3(transform.position.x + delta.x * parallaxFactor, transform.position.y + delta.y * parallaxFactor, transform.position.z); 2.5d toolkit
Convert mouse click to 2.5D grid cell:
For trees, particles, or UI labels:
// Simple Y-axis sorting void Update() spriteRenderer.sortingOrder = (int)(-transform.position.y * 100); public float parallaxFactor = 0
Or use Unity's (Project Settings → Graphics → Set 2.5D Sorting Axis to (0,1,0) ). 3. Parallax Backgrounds Create a parallax layer controller: public float parallaxFactor = 0.5f